When DND Clicks

Hello, dear readers; I hope all of your week went well. Today, I’m going to talk about when your Dnd Character just clicks.  While playing Dnd, I find that I am often the player that propels the plot. I don’t mean that I rail road or metagame, but when I’m playing, I keep in mind that the DM has an idea for the story, and I know that I need to enjoy it, but so does the DM. Unfortunately, I do become a leader player/character, and I feel like I dominate the space, so I try to step back and let other players take the space they need to. If there is a scene without my character, I don’t enter it unless my character absolutely has to. I stay out of it so other characters can have their moments.

But I’m not a perfect perfect player. I don’t even know my character perfectly no one does. When you make a character, no matter how perfectly formed in your head, it is going to be rough role-playing a character that has never existed before, and a lot of the time in the early campaign, the character just doesn’t click. You don’t know their real motivation. You might have come up with one but it just feels like it’s forced. And honestly, there is not much you can do about it; it's one of the reasons that players become unmotivated and campaigns end. So how do we solve this problem? Be patient. There will be a scene or fight in which your character finally fits. Your character’s motivation becomes real and understandable. And it feels so good to finally know exactly what your character would do but you need to be open to it not being exactly what you originally created. Because it is then that real magic can happen.

This Wednesday, I was talking to a friend, and they suggested that I release some of my academic works here. I think that it’s a great idea, so I am going to release some of those here. However, I want my readers to know that these are rough drafts, not the final version if I release them anywhere else.

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